Not all of us have the long schedules or big budgets that support going out to exotic locations – or even the local zoo – to record unusual animals for sound design. There are an increasing number of excellent creature-specific effects collections out there, too.
But another fun alternative is to use animal calls. Mostly created to lure or flush birds for the benefits of hunters, some also mimic the sounds of squirrels and other small animals…they’re not exceedingly realistic, but they do sound pretty neat. These calls can be used as the instructions suggest for some level of realism, but using them in unusual ways can create great base sounds for more extreme uses. On their own, they’re OK, but they’re high-pitched enough that they hold up well to heavy processing. They come in many shapes and sizes, but those that feature bulbs that pass air over a reed can be played more expressively.
These calls have the added benefit of garnering very curious, or suspicious, looks from visitors if you display them in your studio.
Today’s sound is a cute little number called the Squirrel Buster. I rattled it back and forth, cupping my hand over the horn to filter the sound just a little. The first portion is the call being shaken back and forth. It doesn’t really sound like any squirrel I’ve heard…in fact, it doesn’t sound unlike the tail end of a hornbill’s call (which many mistake for monkeys, thanks to Hollywood’s use of the hornbill call in jungle films). Perhaps it would be a nice background layer in an exotic ambience. The second portion is the first that’s been sped up to 200%, then pitched down 1.5 octaves; this sounds a bit more gutteral and almost simian. The third portion is the second, run through the GRM PitchAccum plug-in and sped up again by 200%, and it starts to sound like a layer of rapid-fire alien utterances, a la District 9.
Tags: animal call, creature effect, found object, sound design, sound effects | 6 Comments »
[Røde NT1a microphone into Sound Devices 702 recorder]