Posted: October 19th, 2011 | Author: Nathan | Filed under: gear, music, sound design
There are lots of under-the-radar software toys out there for mangling audio, but one that I have yet to hear anyone really discuss much is Spongefork, created by Ryan Francesconi over a decade ago. It’s been around for a long time, and is intended as a live improvisation instrument. Its incredibly sparse interface belies a lot of sonic mangling possibilities, with multiple sample banks and a live-control XY controller. For $65, it’s a fun toy. (Even the demo fully works, just without the ability to save work.) Heck, I’ve used it so long that I upgraded when I made the move from Mac OS 9 to OS X!
Here’s a set of live tweaks to some sheet metal hits (recorded when we had a custom heat shield fabricated for our wood stove). In my library, when I see “forked” in a filename, I know it’s gonna get weird…
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Posted: October 13th, 2011 | Author: Nathan | Filed under: found sound objects, sound design
My mecca on a foggy morning: Urban Ore!
I went to the granddaddy of thrift stores recently, so much so that it’s more of a glorified junk store…but oh, what glorious junk. I’m talking about Urban Ore in Berkeley, California. Sometimes I’m self-conscious shopping for things by ear, picking up random things and just listening to them, but at Urban Ore – heck, Berkeley in general – I can ear-shop in peace.
I was in a metallic mood, so I filled a bag with things that squeak, resonate, creak, clank, and sproing. Based on the dronetastic results of striking wire shelving last year, I picked up a few thin-wire metal grills that had sonic promise, among other things that will surely find their way to this blog later this fall and winter.
For the grills, I decided to trot out my much-neglected piezo contact microphones. The resonant notes were so subtle that it seemed like the best way to capture the sound at a reasonable volume. I plucked them, struck them, and played them with a cello bow. The magic happened, though, when I realized one was easily played with a bow and the other was not, so I stuck the bowable one inside of the other, and played away, causing both of them to resonate when played appropriately.
The results were like ultra-low-fi bastardizations of stringed instruments played in horror movies, and I just loved the character. The rawness of hearing the actual hairs of the bow on the metal, in my opinion, lends to the eerie charm.
Tags: creepy, digital audio, eerie, found object, groaning, horror, metal, resonance, sound design, sound effects | No Comments »
[Contact microphone into Sound Devices 702 recorder]