A multi-disciplinary designer’s journey in field recording, sound design, sound effects, and music.

Spongefork

Posted: October 19th, 2011 | Author: | Filed under: gear, music, sound design

There are lots of under-the-radar software toys out there for mangling audio, but one that I have yet to hear anyone really discuss much is Spongefork, created by Ryan Francesconi over a decade ago. It’s been around for a long time, and is intended as a live improvisation instrument. Its incredibly sparse interface belies a lot of sonic mangling possibilities, with multiple sample banks and a live-control XY controller. For $65, it’s a fun toy. (Even the demo fully works, just without the ability to save work.) Heck, I’ve used it so long that I upgraded when I made the move from Mac OS 9 to OS X!

Here’s a set of live tweaks to some sheet metal hits (recorded when we had a custom heat shield fabricated for our wood stove). In my library, when I see “forked” in a filename, I know it’s gonna get weird…

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One Comment on “Spongefork”

  1. 1 tommy birchett said at 9:16 am on October 25th, 2011:

    I’m a fan of Spongefork. Ryan’s Midifork is awesome, too. Here’s one example where I used it to control CaptureAV. http://vimeo.com/9246017


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