A multi-disciplinary designer’s journey in field recording, sound design, sound effects, and music.

Aaaaand We’re Back.

Posted: March 18th, 2014 | Author: | Filed under: news
backbaby

With blackjack. And hookers. #futurama

The last post on this website was May, 2013. Almost a year ago.

Well, time to break the silence. It’s been a very busy and intense year, filled with both tribulations and triumphs, which is why Noise Jockey’s been on a sabbatical. But enough lollygagging. It’s time to get back to business.

Why now, after all this time? Maybe it’s the fact that some studio upgrades have me looking at audio anew. Maybe it’s because this week is the Game Developer Conference here in San Francisco, and my new office is only a couple of blocks away. Maybe it’s because I finally saw All Is Lost and played The Last of Us, both stunning artistic statements with some of the best sound work I’ve heard in a long, long time. Maybe it’s because I’ve been consuming gigabytes of new tunes that are changing how I look at music composition, genre, and sonic palettes. Maybe it’s just because all of you in the online sound community are good people and I’ve missed you all.

The audio fires are back in my belly. There are a bevy of new audio posts that are cued up and ready to roll. Good times ahead. I look forward to re-engaging with old readers, and starting conversations with new ones. So: I (re)welcome you back to Noise Jockey.

More very, very soon. Stay tuned.

| 4 Comments »

4 Comments on “Aaaaand We’re Back.”

  1. 1 Sim'on'sound (Simon Lebel) said at 4:14 pm on March 19th, 2014:

    I’m glad you’re back.
    I followed some of your advices on field recording, and they helped me so well.
    I’ve been working hard on the last few months ; sound recording, editing, mixing. I recently had a training session at INA in Paris, the subject was multichannel audio, mixing to picture.
    I really would want to know how do you work in game audio when multi-channel sound is required. Do you consider using binaural audio ? There are a lot of research projects on binaural audio here in France.
    My training was only focused on feature films, animated short films, film music and broadcast TV design.

    I’m looking forward to your future blog posts.

    PS: Sorry for my english.
    Best regards

    Simon

  2. 2 Gunnar said at 11:31 am on March 20th, 2014:

    Welcome back! Pfft… one year? My last blog post was in September, 2009. Almost a half decade ago.

  3. 3 Nathan said at 12:37 pm on March 20th, 2014:

    @Simon: Thank you for reading! Your questions are a bit out of the scope of this blog, and what I do with sound professionally. I’d actually recommend asking this question over at http://socialsounddesign.com and smarter people than I could help to answer your question. Cheers!

  4. 4 Nathan said at 12:38 pm on March 20th, 2014:

    @Gunnar: You’ve been a _LITTLE_ busy, my friend. You’ve been creatively active, blog be damned, and that’s what matters! Thanks for being a reader!


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