Posted: April 19th, 2016 | Author: Nathan | Filed under: music, news, sound design, synthesis
Following 2015′s full-length album, Dissolver, I’m happy to announce the release of Dissolved, an EP with remixes by musicians from around the world. The US is represented by A Box in the Sea (WA), The Sight Below (NY), and r beny (CA); other contributors include The Heartwood Institute (aka Jonathan Sharp, UK), Hainbach (DE), and Fake Empire (NZ). The remixers’ techniques were as varied as their locations, from DAW-based arrangements to use of vintage hardware to recordings using dictaphones. The pieces exhibit a similar range of moods and styles as the original Dissolver LP, from lilting to tense, ambient to percussive, experimental to melodic.
Mastered by Rafael Anton Irisarri at Black Knoll Studio, Dissolved is available now via Bandcamp as a pay-what-you-like release.
| No Comments »
Posted: October 29th, 2015 | Author: Nathan | Filed under: music, news
Just a quick announcement that my latest album, Dissolver, is now available as a limited-edition CD, hand-signed, hand-numbered, with an exclusive limited edition sticker. This run of 100 won’t last long, and when it’s gone, that’s it.
Nab you one today, son! More details here.
| No Comments »
Posted: October 25th, 2015 | Author: Nathan | Filed under: field recording
I found myself at Jack London Square in Oakland during San Francisco Fleet Week. The majestic Lady Washington was in port, so I skulked around with my Sony PCM-D50 field recorder (I was there for other purposes, so I wasn’t toting around my full field recording kit).
It was a foggy morning and the air was still, and the ship wasn’t really making any sound. Its dock, though, sure was. It wound up being one of my favorite sounds in some time, between the metal strains, the rubbing of rubber, and the lapping of water.
Even more interesting was the jazz quartet that set up mid-deck on the Lady Washington around lunchtime. I don’t know what they were playing, but here it is, regardless, recorded about 60′ away. Loads of people to the right of the stereo field, nothing but open bay to the left.
| No Comments »
Posted: October 12th, 2015 | Author: Nathan | Filed under: field recording
MY TAX DOLLARS…!!!!
When I was a kid, I loved jets. Like most boys, I seemed to love vehicles of all sorts. That all waned as I got older, but fast fighter jets are pretty impressive machine…even if the US Navy’s Blue Angels make my blood boil with their noise, and when I think that my tax dollars pay for all that jet fuel in their F/A-18 Hornets.
Nevertheless, as an audio recordist, jet fly-bys aren’t that easy to get on cue. So, every year, I try to record the Blue Angels over San Francisco during Fleet Week. I always say I’ll go somewhere and record them, but life gets in the way on the weekends. But Thursday and Friday beforehand, they do practice runs over the city.
I planned to go onto the roof of my workplace, but a bunch of tech hipsters got there first: Too much talking and reaction sounds. So I just stuck my Sony PCM-D50 out the window, in a small channel between skyscrapers.
When these things scream by, I was measuring between 40dB and 50dB over the background noise level…which, in an urban area is already between 40 and 70dBA. The PCM-D50 has pretty bad limiting – it actually is always recording at two different levels, and fades between the two, so it’s not even a real limiter. So you need to set your levels very carefully. I did a test on Thursday to get just two fly-bys on Friday that were relatively clean.
I liked how the sounds were rendered. The reverb off the tall buildings was nice, even though the background noise masked some of the jets’ approach. But in a city of 760,000 people, you take what you can get…
| No Comments »
Posted: October 7th, 2015 | Author: Nathan | Filed under: field recording, gear, news
Paul Virostek of Creative Field Recording, focuses more on approach and technique than equipment, which I think is entirely appropriate. It’s all too easy to get caught in the vortex of gear over doing creative and innovative things with it.
However, it’s always interesting to know what people do use, and why, and what informed their decisions in doing so. To that end, Paul is in the midst of “A Month of Field Recording,” and yours truly was the latest to be profiled, among such field recordist luminaries as Frank Bry, Watson Wu, and many others.
I’m deeply humbled to have been asked to contribute to this series, and thank Paul for the opportunity. What’s more, I also need to thank the online recordist and sound design community, without whom I’d basically know nothing. More than half of those being profiled by Paul this month are people who have exhibited nothing but excitement and patience in fielding my questions to them about gear, practice, and theory.
| No Comments »
Posted: September 14th, 2015 | Author: Nathan | Filed under: music, news, sound design, synthesis
My first full-length album is available today.
I’m thrilled to announce that the first album I’ve released under my own name, Dissolver, has been released. It is available now as a digital download on Bandcamp (with PDF booklet with additional artwork and liner notes, exclusively available on Bandcamp). You can also buy it as a digital album on iTunes, Amazon, and Google Play.
I produced all the music and artwork, and it was mastered by Rafael Anton Irisarri at Black Knoll Studio. You can read more about this release at this blog’s sister site, music.noisejockey.net.
Work is already afoot on another releases, so stay tuned here, Bandcamp, Twitter, Soundcloud, and Instagram. Until then, please enjoy the noise, and reach out with what you think of Dissolver.
| No Comments »
Posted: August 31st, 2015 | Author: Nathan | Filed under: music, news
Today, I’ve got two exciting announcements to share!
First, there is a new subdomain and site that tracks my musical output: music.noisejockey.net. This blog will remain focused on sound design, audio technique, and field recording, whether the final output or usage is musical or not.
Second, I’m releasing my first full-length LP, titled Dissolver, on September 14. It will be available as a digital download on Bandcamp, Amazon, iTunes, and Google Play. Read the full announcement, and listen to a four-minute album teaser.
Watch this space and my Twitter feed for more!
| No Comments »
Posted: July 17th, 2015 | Author: Nathan | Filed under: music, sound design
Sure, it’s fun to use long, non-reverb sounds as impulse responses…but what about short, percussive ones?
Convolution reverbs have been a staple of audio post-production for a good while, but like most tools of any type, I prefer to force tools into unintentional uses.
While I am absolutely not the first person to use something other than an actual spatial, reverb-oriented impulse response – bowed cymbals are amazing impulse responses, by the way – I hadn’t really looked into using very short, percussive impulse responses until recently. I mean, it’s usually short percussive sounds you’re processing through the convolution reverb. I found that it can add an overtone to a sound that can be pretty unique. Try it sometime!
(Coincidentally, today Diego Stocco’s is promoting his excellent Rhythmic Convolutions, a whole collection of impulse responses meant for just these creative purposes. Go check it out!)
Today’s sample is in three parts. First, a very bland percussion track. Then, the sound of a rusty hinge dropped from about one foot onto a rubber mat, recorded with my trusty Sony PCM-D50 field recorder. Then, the same percussion track through Logic Pro’s Space Designer (Altiverb or any other convolution reverb will do, of course) using the dropped hinge sound as an impulse response. It adds a sort of distorted gated reverb, adding some grit, clank, and muscle to an otherwise pretty weak sound.
Tags: convolution, digital audio, reverb, software, sound design | No Comments »
Posted: July 11th, 2015 | Author: Nathan | Filed under: gear, music, sound design, synthesis
The joys of knobs. And patch points. And empty bank accounts.
While this may be old news to my followers on Soundcloud, Twitter and Instagram, I’ve configured my first Eurorack-format modular synthesizer. These cabled amalgamations of faceplates, cables, circuits, and glowing LEDs are desirable, fetishized, addictive, and steeped in history. But, really, they’re just tools.
But what tools they are. Modular synthesizers are no longer relegated to the dustbin of history, nor an underground elite (as well documented in the excellent documentary, I Dream of Wires). They have come roaring back, arguably leading the way in technical synthesis innovation, and are a commonplace instrument in many studios. This boom has even gotten the heavyweights of mass market synthesizers, like Roland, to (re)release Eurorack modules, and pop musicians like Martin Gore to release all-modular electronic albums.
Everyone’s path to modular synthesis is different, as is mine. But why did I go modular? How did I even know where to begin? And how can I hope to stem the addictive nature of constantly adding low-cost modules, which leads it to be known as “Eurocrack?”
It’s tempting to just buy flavor-of-the-month new products, but that way lies financial ruin and a studio full of stuff you don’t use. The way to stem the financial bleed and random module selection is to place limitations on the process. For me, the limitations were as follows.
- I’ve got a significant investment in existing software and hardware that I want to honor and leverage, not duplicate. I’m designing an additional instrument, not building a new studio.
- I have limited physical space in my home studio. Therefore my case will be on the small side, and that will enforce limits on the number of modules I can purchase.
- I will “version” the modular synth and roadmap it, as if I was designing an actual instrument or a piece of software. I will buy modules in two initial rounds: v0.5 to instantiate the most basic system to ensure that the workflow and gestalt of modular synthesis does actually speak to me, and then a v1.0 that I will live with for a year. Only after user testing – my own, of course – can I roadmap a meaningful path to a v1.5, v2.0, and so on.
Everything’s a Design Problem
I’ve spent my career breaking down everything, from human relationship challenges to sound design, as a set of design problems. This helps frame the real problem so that solutions are more meaningful. So, I asked myself: What’s the problem I’m trying to solve, or am I just lusting after gear? (Spoiler: It’s both!)
- My current system lacked in two key areas: complex modulation options and the ability to support serendipity. My existing tools didn’t have much in the way for allowing for happy accidents, randomness, and cross-modulated signals and patterns of control. When my most interesting and complex synthesized rhythms and timbres I was creating were coming from Propellerhead Reason during my morning bus commute, I knew something was missing in my main studio.
- Software is an expense, hardware is an investment. Software suffers from instability and, over the long haul, the danger of becoming incompatible that many hardware units do not.
- I’ve already been enjoying workflow of using external hardware as sound sources and then post-processing them digitally, or the other way around.
With the above considerations, the idea of a flexible, modulation-rich instrument to add to the stable seemed to make sense.
Plus: Blinky lights.
Create Rules of Engagement
Modular synths are, well, modular: Flexibility is what they’re all about. But you are building your own instrument. Without a sense for what you want to accomplish, you’ll overspend and not get what you really need…and, more dangerously, you won’t know when you should stop buying modules. Most of us don’t have the disposable income to buy modules willy-nilly.
Here were my rules of engagement for assembling my modular synth. These will change over time, but it helped me understand what the first iteration of this instrument would be. I wrote these down and re-read them any time I started to think about adding a new module.
- No analog oscillators. While that may seem against conventional modular wisdom, I have a total of ten analog oscillators across four other devices. I’ve got this covered. Go for something really unusual as a sound source.
- No effects. I know that even if I monitor a track with effects on, I always record dry and have effects as plugins or rendered to separate tracks. I use tons of plugins and stompboxes: I have effects covered already.
- Go nuts with modulation. Having enough tools to generate and modify clock signals and control voltages will be critical, because I don’t have digital tools that excel at this. Get more modules that control modulation than produce sound (or, ideally, ones that can do both).
- Don’t forget the DAW. I’ve got a significant investment in a computer-based audio workstation that should be leveraged, so ensuring that modulation and clock signals can drive the modular was critical.
- Embrace multi-tracking. Look at the modular as a sound design station, instrument, or voice, not as a complete studio. Get enough expressive options to do drones, melodies, and unusual percussion…but I don’t have to do all these things at once. That also means no more than 2 channels in or out of the modular synth.
You can read all the key specs on my modular synth, its output and effects subrack (told you I’d break some rules!), and its “controller skiff” on ModularGrid.net, so I won’t geek out about it here. So far, though, so good.
- There’s nothing mysterious about putting a modular together or how it’s used, as long as you have a good grasp of signal flow inside a typical synthesizer. It doesn’t really take any other technical skills other than using a screwdriver, reading directions, and doing simple math around power consumption.
- I’ve got solid sync with my DAW.
- I’ve got an instrument that can do things none of my other instruments can, and vice-versa.
- I’ve got methods to interface with effects pedals, external semi-modular instruments (even with different interconnects), my DAW, and even my iPad. It’s deeply integrated into the rest of my studio.
- It’s small. Full, but small. It’s even able to be self-contained if I decide to embrace limitations and create sounds or music only with this instrument outside of my studio or otherwise away from my DAW, even with my vintage Roland TR-606 drum machine.
- It’s capable of percussion, melody, and drones that can modulate in complex and random ways over seconds or many minutes.
- Modular users have a reputation for noodling and sound designing, but never actually completing songs or projects. It’s like an aural sandbox. The satisfaction of signal routing is autotellic: It’s its own reward, constant discovery and following or rejecting conventional wisdom. It’s also extremely meditative once you’re past the initial learning curve.
- I’ve already broken the “no effects” rule, but only with modules that can be “self-patched” and act as sound sources in their own right.
- Even having only purchased digital oscillator modules, analog modulators like LFO’s can often be used as analog oscillators when they are pushed into the audible range, as can filters that self-oscillate when their resonance is set high. I even wound up with four analog oscillators without knowing it.
- Once you realize that anything can be routed into anything, all synthesis rules go out the window. LFOs and filters can be oscillators, as mentioned above, but clocks can be triggers, envelopes can be clocks, envelopes can be LFOs, audio amplitude can modulate anything…that’s the mind implosion and creativity that modular synthesis brings.
Over time, will I jettison older gear and go all Eurorack? Will I dispense with the computer entirely for making music? Probably not. But I’m sure my system will slowly expand, change, and evolve with my interests, just as I’ve shifted from oils to acrylics to pastels to pencils to pixels in my visual arts career. The initial rules I started with will morph, change, get relaxed, and get updated. My initial configurations has gaps and weaknesses, but nothing’s perfect. And now I’m good to go with a new palette of sonic colors.
Now, if you’ll excuse me, I have field recordings to run through my modular.
| 5 Comments »
Posted: June 8th, 2015 | Author: Nathan | Filed under: gear, music
The Stylophone, as most readers of this blog probably know, is a musical toy made famous by David Bowie’s use of it in the track Space Oddity. I own one but honestly, it’s kind of hard to play, and even harder to fit into a mix. Playing evenly with a stylus takes practice and its tones are harsh and nasal.
But it’s 2014. Anything can be made to sound like anything.
I picked up a Korg Mini Kaoss Pad 2 on a whim, and like Korg’s Volca and Monotron range, it’s not great…but it’s an amazing value for the price. What it lacks in configurability and customization it makes up for in expressiveness, immediacy, and convenience. In playing with its onboard loopers – especially the Overdub Looper effect – I realized that I’d never heard Stylophones playing chords. Something new to try…
So, bear with me on how today’s piece came about. The Stylophone’s leftmost tone switch position gives some low-end growl below the E key, and recording it via the headphone out smooths the sound, compared to miking the tiny onboard speaker. I set the MiniKaoss Pad’s Overdub Looper to a certain BPM and build a series of chords on the Stylophone, and used the Mini Kaoss Pad 2′s ability to record directly to an onboard microSD card. The loop points are obvious but intentional and rhythmic, creating an interesting sound, not unlike the Samplr snippet I posted a few months back.
Then I ran that through Michael Norris‘ Spectral Blur plugin to make a hazy, dreamlike wash that communicated what I wanted. Everything else then fell into place, including a TR-606 run through a vintage mono cassette deck, my beloved BugBrand DRM-1, and one of my favorite software synths, TAL Bassline 101.
Tags: looping, music, music 2014, sampling | No Comments »