Posted: May 27th, 2010 | Author:Nathan | Filed under:music
No sound effects or field recordings this time, instead…a short sample of music, improvised on a sweltering fall day that inspired the track’s name.
This piece is entirely played on the guitar, obviously run through effects in places and totally unprocessed in others. Some of the many guitar tracks were also prepared with magnets on the strings, pennies stuck in the fretboard, and I think an elastic band.
You don’t have to ask: Yes, I listen to Klimek and Fennesz. :-)
[Epiphone "Les Paul"-clone guitar into MOTU 828mkII interface, recorded and processed in Apple Logic Pro]
Inspired by the work of Toshio Iwai and originally conceived (and entirely developed) by the insanely talented Josh Santangelo, I led the creative direction and interaction design, and I also created all the sounds for the piece. Our goal in making TouchTones was to ensure that anyone could use it with only a few seconds of exploration, and create beautiful music without any musical training. It was all about immediacy and richness, and the sound needed to support this.
TouchTones is a grid-based music sequencer: the user sets a sprite in motion that, when passing over a grid node, makes a specific sound. Each sprite is a different instrument, moving at different speeds, but are all locked to a master tempo. There are four sprites (voices) and 32 nodes (pitches/notes).
The main challenge was placing notes on the grid. I started by composing short pieces of music that featured a lot of arpeggios of varying note durations, which mimicked how the nodes on the grid would get triggered. This helped me figure out the best note durations for certain sounds, and to establish a key to work in. Since the user is the one who creates the final melody, the only way to really stress-test the sounds and key was to prototype and have real people play with it.
The sound palette itself went through several iterations. The first featured somewhat realistic sounds with a pretty complex scale, so the likelihood of atonality was too high. The second iteration featured purely electronic sounds in a more harmonious scale, but the sounds were too aggressive (probably owing to my own past attraction towards angry music). The third and final iteration finally hit the mark: Cleaner, primarily acoustic sounds, a key that’s pleasant and even a bit wistful, and a note distribution that isn’t always linear, preventing unnatural shifts into inappropriate pitch registers. Internally, we jokingly call the final result the “indie film about autumn in Central Park” palette.
All the sounds were created in Logic Pro, primarily using the EXS24 sampler. A lot of tonal and envelope tweaking ensued. Rather than provide sound clips like I usually do, I encourage you to watch the embedded video above to get a sense of how the application feels and sounds.
I live near miles and miles of public open space trails, and there’s a ruined hulk of a blue pickup truck a couple of miles from my house. I see it whenever I hike, run, or bike by. It’s been there for years; someone drove it up incredibly steep fire roads and left it.
Some time ago I dragged a field recorder and a windscreen-protected shotgun microphone up those hills and spent an hour milking the rusting chassis for sound. As you can tell by the picture, it doesn’t look like there was much left, but I did get some pretty cool sounds out of it. Like the cigarette machine percussion loop from an earlier post, I’ve assembled the raw sounds into a drum kit. Here’s a quick sample for your funky, semi-industrial percussion pleasure. No processing other than pitching 2 samples down a bit in the sampler and some compression and EQ in the final mix; it’s rendered as a usable loop, hence the sudden start and stop.
[Update: Managed to find my photo of the drummers on this track!]
Belize has a really unique history as a Central American nation. First, it’s national language is English, not Spanish, but everyone there speaks a locale Creole that makes it sonically feel a lot more like Jamaica. Second, one of its most colorful ethnic groups is the Garinagu, who were a native people who lived in the region at the time of the slave trade (it was called British Honduras at the time), who sacked the slave traders and intermarried with their “cargo.” The Garinagu’s African roots run deep, so much so that drums are their icon and totem.
We had Garinagu guides when we visited Belize, and they were nice enough to have a night of song and dance on the beach. Once again, toting along the ol’ Zoom H2 allowed me to record part of the evening’s festivities. The sound is all surf (though it sounds like white noise), sand, drums, voices, sweat, and beer. The singers were dancing around a bonfire, hence the odd stereo panning; the recorder was about 8′ behind the drummers. Truly a night to remember.
[audio:garinagu.mp3]
Traditional Garinagu Dance [Zoom H2, 120°-spread rear mic pair]
This nicotine-dispensing hulk is as playable as a drum kit.
When we moved into our new office, there was this huge cigarette vending machine from the late 60′s or early 70′s left in our foyer. It went from monstrosity to curiosity, and now we’re happy it’s around as an ironic objet d’arte. It went from curosity to obsession once I realized that it could open and its metallic guts could be struck, strummed, and otherwise played like an instrument.
This is one of those sessions I’ll redo someday with better gear, and with sound blankets to dampen the super-bright room (it’s far too heavy to move anywhere else!), but these clips still evoke how expressive this machine is. Here’s a 30-second drum loop made from the raw sounds; the only processing is some EQ and compression.
[audio:cigMachine.mp3]
Cigarette Machine Collage [Zoom H2, collapsed to mono, made into EXS24 drum kit in Logic Pro]