I went to the granddaddy of thrift stores recently, so much so that it’s more of a glorified junk store…but oh, what glorious junk. I’m talking about Urban Ore in Berkeley, California. Sometimes I’m self-conscious shopping for things by ear, picking up random things and just listening to them, but at Urban Ore – heck, Berkeley in general – I can ear-shop in peace.
I was in a metallic mood, so I filled a bag with things that squeak, resonate, creak, clank, and sproing. Based on the dronetastic results of striking wire shelving last year, I picked up a few thin-wire metal grills that had sonic promise, among other things that will surely find their way to this blog later this fall and winter.
For the grills, I decided to trot out my much-neglected piezo contact microphones. The resonant notes were so subtle that it seemed like the best way to capture the sound at a reasonable volume. I plucked them, struck them, and played them with a cello bow. The magic happened, though, when I realized one was easily played with a bow and the other was not, so I stuck the bowable one inside of the other, and played away, causing both of them to resonate when played appropriately.
The results were like ultra-low-fi bastardizations of stringed instruments played in horror movies, and I just loved the character. The rawness of hearing the actual hairs of the bow on the metal, in my opinion, lends to the eerie charm.
Tags: creepy, digital audio, eerie, found object, groaning, horror, metal, resonance, sound design, sound effects | No Comments »
[Contact microphone into Sound Devices 702 recorder]