I’m an interactive audio designer living in the San Francisco Bay Area, with a uniquely broad background and a passion for constant learning. I work independently, as well as with Skywalker Sound and Team Audio, providing a range of services that include supervising, recording, designing, editing, and implementing sound effects, music, and Foley.
I sell commercial sound effects libraries through A Sound Effect; my recordings have been used in games, horror films, sci-fi cinema epics, and award-winning documentaries. I have run the Noise Jockey blog on field recording, sound design, and music since 2009. I am also a composer/musician, as well as a professional mastering engineer with over five hundred projects under my belt.
Before my career in audio, I worked professionally as an illustrator, video editor, animator, creative agency co-founder, and award-winning creative director and user experience designer for software and interactive installations. My clients have ranged from three-person game studios to Fortune 50 enterprises. This improbably diverse experience allows me to communicate with any other creative or technical discipline, in their language, with deep empathy for their process.
I am an experience designer whose deliverables happen to be audio.
Let’s tell some stories. Build some worlds. Make people feel. Reach out, and let’s make some noise together.
LinkedIn || Twitter || Instagram
Recent Projects
- Sound designer, Marvel 1943: Rise of Hydra (game, Skydance New Media, releases 2025)
- Sound designer/sound editor/re-recording mixer, unannounced documentary (2024)
- Supervising sound designer/gameplay audio lead, unannounced game project (2024)
- Sound designer, Disney+ Environments (app, Apple Vision Pro, 2024)
- Sound editor and music designer, canceled game project (2023)
- Mastering engineer, Oxenfree II OST (game, Netflix, 2023)
- Mastering engineer, Guild Wars 2 OSTs (game, ArenaNet, 2021-2023)
- Mixing and mastering engineer, Firmament OST (game, Cyan, 2022; nominee, 2023 World Soundtrack Awards)
- Sound designer and dialogue implementer, The Callisto Protocol (game, Striking Distance Studios, 2022; winner, G.A.N.G. Award for Best New Original IP Audio)
- Audio lead/sound designer, SCP: Fragmented Minds (game, HST Games, 2022)
Interviews and Appearances
- “Making MetalMotion” interview, ASoundEffect (sound library creation process)
- “Sounds Apart” Interview (creative process, music, game audio)
- Field & Foley Interview (field recording, creative philosophy, experimental music)
- Creative Accounting: Audio Services Pricing, AirCon2023 (lecture)
- Q&A with the School of Video Game Audio (sound design, game audio, creative professionalism)
- “Data Management at Home” interview, The Tonebenders (media management for audio professionals)
- Art + Music + Technology interview (music, creative process, and art)
- Twenty Questions with Nathan Moody, The Music of Sound (background and creative process)
- A Month of Field Recordists: Nathan Moody, CreativeFieldRecording.com (field recording)
- Getting Into Sound Design panel, AES 2012 San Francisco (interactive audio for installations)
- Outstanding Sound Blogs: Meet Nathan Moody, A Sound Effect (field recording and sound design)